


A new feature, crafting, enables Styx to use more abilities, such as throwing a cocoon large distances enabling him to teleport into a newly hatched clone of himself. In search for the Ambassador’s magical scepter stolen by a shape-shifting elf, Styx must infiltrate a diplomatic summit through clever use of the environment and new crafting abilities. Here’s what else you can expect from Shards of Darkness: During the eight minutes (played on PS4), you’ll see sneaking, climbing, swinging, and killing through the Port of Korrangar as Styx makes his way through a mission. To see the improvements Cyanide has made from the previous game – including new enemies, new environments, new mechanics that offer unparalleled freedom of movement, a richer story with cinematics, and refined stealth and assassination mechanics – check out the above narrated gameplay video. We’re dedicated to providing the best stealth experience possible for players, so in agreement with our publisher Focus, we are delaying the game until the first quarter of 2017. The engine transition has required some time for our team to adapt to. This update has brought so much to the Styx series, from graphical enhancements to new gameplay mechanics and features. With this new episode of Styx we updated our engine from Unreal 3 to Unreal 4. Cyanide Studio CEO Patrick Pligersdorffer explained that the delay is due to switching their engine from Unreal 3 to Unreal 4 with the sequel:
